M:tG card similarity search
1U · Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Name | Mana | Type | Text |
---|---|---|---|
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
Cursed Firebreathing Yogurt | Stickers | {TK}{TK} — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) {TK}{TK}{TK}{TK}{TK} — {2}, {T}: This permanent deals 2 damage to any target. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 4/8 | |
Metalspinner's Puzzleknot | 2 | Artifact | When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. |
Staff of the Death Magus | 3 | Artifact | Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. |
As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
Blessed Wind | 7WW | Sorcery | Target player's life total becomes 20. |
Parasitic Impetus | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. |
Rathi Fiend | 3B | Creature — Phyrexian Horror Mercenary | When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/2 |
Didact Echo | 4U | Creature — Spirit Cleric | When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2 |
Centaur Archer | 1RG | Creature — Centaur Archer | {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2 |