M:tG card similarity search
RW · Legendary Creature — Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Reflect Damage | 3RW | Instant | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. |
Overblaze | 3R | Instant — Arcane | Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Sphere of Law | 3W | Enchantment | If a red source would deal damage to you, prevent 2 of that damage. |
Tok-Tok, Volcano Born | Legendary Creature — Goblin Shaman | Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2 | |
Orbs of Warding | 5 | Artifact | You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. |
Hedron-Field Purists | 2W | Creature — Human Cleric | Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3 |
Daunting Defender | 4W | Creature — Human Cleric | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Chameleon Blur | 3G | Instant | Prevent all damage that creatures would deal to players this turn. |
Guardian Seraph | 2WW | Creature — Angel | Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 |
Sphere of Duty | 3W | Enchantment | If a green source would deal damage to you, prevent 2 of that damage. |