M:tG card similarity search
RW · Legendary Creature — Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Thrash | R/GR/G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Minotaur Illusionist | 3UR | Creature — Minotaur Wizard | {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4 |
Royal Decree | 2WW | Enchantment | Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. |
Gaze of Adamaro | 2RR | Instant — Arcane | Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. |
Storm Seeker | 3G | Instant | Storm Seeker deals damage to target player equal to the number of cards in that player's hand. |
Sudden Impact | 3R | Instant | Sudden Impact deals damage to target player equal to the number of cards in that player's hand. |
Skullknocker Ogre | 3R | Creature — Ogre | Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. 4/3 |
Ali from Cairo | 2RR | Creature — Human | Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
Marsh Viper | 3G | Creature — Snake | Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Wall of Souls | 1B | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4 |