Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tainted Isle

· Land

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Similar cards

Color identity:
NameManaTypeText
Thunderfoot Baloth 4GGCreature — Beast Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5
Renewing Dawn 1WSorcery You gain 2 life for each Mountain target opponent controls.
Reality Smasher 4CCreature — Eldrazi ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5
Woolly Mammoths 1GGCreature — Elephant Woolly Mammoths has trample as long as you control a snow land. 3/2
Treacherous Urge 4BInstant Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Ardent Recruit WCreature — Human Soldier Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1
Protocol Knight 3UCreature — Human Knight When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4
Bear with Set's Mechanic 1GCreature — Bear Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
Living Tsunami 2UUCreature — Elemental Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4
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