Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tainted Isle

· Land

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Similar cards

Color identity:
NameManaTypeText
Ion Storm 2REnchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
Festering Newt BCreature — Salamander When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. 1/1
Camaraderie 4GWSorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Windseeker Centaur 1RRCreature — Centaur Vigilance 2/2
Indulgent Aristocrat BCreature — Vampire Noble Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. 1/1
Custodian of the Trove 3Artifact Creature — Golem Defender Custodian of the Trove enters the battlefield tapped. 2/5
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Ghalma the Shaper 1WWLegendary Creature — Elephant Artificer Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Seize the Spotlight 2RSorcery Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Page 507