M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Name | Mana | Type | Text |
---|---|---|---|
Arcades, the Strategist | 1GWU | Legendary Creature — Elder Dragon | Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
Giant Turtle | 1GG | Creature — Turtle | Giant Turtle can't attack if it attacked during your last turn. 2/4 |
Bhaal's Invoker | 2R | Creature — Dragon Shaman | Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent. 4/2 |
Defense of the Heart | 3G | Enchantment | At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. |
Hampering Snare | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Suffocating Fumes | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Revenant Patriarch | 4B | Creature — Spirit | When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3 |
Invoke the Winds | 1UUUU | Sorcery | Gain control of target artifact or creature. Untap it. |
Unforge | 2R | Instant | Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. |
Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |