M:tG card similarity search
1RW · Legendary Creature — Human Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |
Jhessian Balmgiver | 1WU | Creature — Human Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1 |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |
Vine Snare | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. |
Vengeful Archon | 4WWW | Creature — Archon | Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7 |
Warlord's Fury | R | Sorcery | Creatures you control gain first strike until end of turn. Draw a card. |
Headlong Rush | 1R | Instant | Attacking creatures gain first strike until end of turn. |
Shinka, the Bloodsoaked Keep | Legendary Land | {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. | |
Fighting Chance | R | Instant | For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |