Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tajuru Pathwarden

4G · Creature — Elf Warrior Ally

Vigilance, trample 5/4

Similar cards

Color identity:
NameManaTypeText
Winnowing Forces Creature — Elf Warrior Winnowing Forces's power and toughness are each equal to the number of lands you control. */*
Old One Eye 5GLegendary Creature — Tyranid Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. 6/6
A-Skemfar Elderhall Land Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Goliath Paladin 4WCreature — Giant Knight Vigilance When Goliath Paladin enters the battlefield, you take the initiative. 3/6
Serpent Warrior 2BCreature — Snake Warrior When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Lae'zel, Wrathful Warrior 3RWLegendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6
Keldon Halberdier 4RCreature — Human Warrior First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 4/1
Messenger's Speed REnchantment — Aura Enchant creature Enchanted creature has trample and haste.
Cairn Wanderer 4BCreature — Shapeshifter Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4
Wildsize 2GInstant Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
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