M:tG card similarity search
1G · Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Dress Down | 1U | Enchantment | Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down. |
It That Betrays | 12 | Creature — Eldrazi | Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11 |
Supreme Verdict | 1WWU | Sorcery | This spell can't be countered. Destroy all creatures. |
Gratuitous Violence | 2RRR | Enchantment | If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Deadly Designs | 1B | Enchantment | {2}: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. |
Angrath's Marauders | 5RR | Creature — Human Pirate | If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4 |
Common Courtesy | 2UU | Enchantment | Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy. |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Gold-Forged Thopteryx | WU | Artifact Creature — Dinosaur Thopter | Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3 |