Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Take Flight

3U · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

Similar cards

Color identity:
NameManaTypeText
Lightning Spear 1RArtifact — Equipment Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
Ancestral Katana 1WArtifact — Equipment Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Gift of Paradise 2GEnchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Urza's Blueprints 6Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
Last Thoughts 3USorcery Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Whispers of the Muse UInstant Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Mystic Enforcer 2GWCreature — Human Nomad Mystic Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3
A-Plate Armor 1WArtifact — Equipment Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Plate Armor 2WArtifact — Equipment Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Crab Umbra UEnchantment — Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Page 107