Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Take Heart

W · Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Similar cards

Color identity:
NameManaTypeText
Rejuvenation Chamber 3Artifact Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life.
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Rubblebelt Boar 3RCreature — Boar When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
Gimli's Fury 1RInstant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Bladed Battle-Fan 1BArtifact — Equipment Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Bombadil's Song 1GInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Alchemist's Gift BInstant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Arm the Cathars 1WWSorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Page 33