M:tG card similarity search
1U · Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Lat-Nam's Legacy | 1U | Instant | Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. |
Boundary Lands Ranger | 1R | Creature — Human Ranger | At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2 |
Organ Harvest | B | Sorcery | Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}. |
Militant Angel | 3WW | Creature — Angel | Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. 3/4 |
Alaundo the Seer | 2GU | Legendary Creature — Human Shaman | {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
Underworld Connections | 1BB | Enchantment — Aura | Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card." |
Blessing of Frost | 3G | Snow Sorcery | Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. |
Ancestral Recall | U | Instant | Target player draws three cards. |
Secret Rendezvous | 1WW | Sorcery | You and target opponent each draw three cards. |
Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |