Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Take It Back

2U · Instant — Adventure

Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Ambush Krotiq 5GCreature — Insect Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. 5/5
Esperzoa 2UArtifact Creature — Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3
Crush of Tentacles 4UUSorcery Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Arcanis the Omnipotent 3UUULegendary Creature — Wizard {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4
Keeper of the Nine Gales 2UCreature — Bird Wizard Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Wall of Tears 1UCreature — Wall Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4
Cunning Evasion 1UEnchantment Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
Hurkyl's Final Meditation 4UUUInstant As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Page 36