M:tG card similarity search
5UU · Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Name | Mana | Type | Text |
---|---|---|---|
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Simic Guildmage | G/UG/U | Creature — Elf Wizard | ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |
Bronzehide Lion | GW | Creature — Cat | {G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
White Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |
Geistwave | 1U | Instant | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. |
Urza's Ruinous Blast | 4W | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. |
Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
Play of the Game | 6WW | Sorcery | Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents. |
Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |