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17 May 2024: Card library updated.

Take the Bait

2RW · Instant

Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Similar cards

Color identity:
NameManaTypeText
Shieldmage Advocate 2WCreature — Human Cleric {T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Sparkshaper Visionary 2UCreature — Human Wizard At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5
Hidden Retreat 2WEnchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Divine Deflection XWInstant Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Night Market Guard 3Artifact Creature — Construct Night Market Guard can block an additional creature each combat. 3/1
Jabari's Influence 3WWInstant Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Flameborn Hellion 5RCreature — Hellion Haste Flameborn Hellion attacks each combat if able. 5/4
High Ground WEnchantment Each creature you control can block an additional creature each combat.
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