Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Take the Bait

2RW · Instant

Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Similar cards

Color identity:
NameManaTypeText
Jhessian Balmgiver 1WUCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1
Siege Behemoth 5GGCreature — Beast Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Gideon of the Trials 1WWLegendary Planeswalker — Gideon [+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." Loyalty 3
Ironscale Hydra 3GGCreature — Hydra If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5
Barbed Wire 3Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Rhox 4GGCreature — Rhino Beast You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5
Bloodcrazed Neonate 1RCreature — Vampire Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1
Ascent of the Worthy 1WBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Healing Grace WInstant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Page 45