M:tG card similarity search
4G · Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Growth Spurt | 1G | Instant | Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. |
| Crown of Vigor | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
| Vile Deacon | 2BB | Creature — Human Cleric | Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2 |
| Celeborn the Wise | 3G | Legendary Creature — Elf Noble | Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3 |
| Dauthi Trapper | 2B | Creature — Dauthi Minion | {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1 |
| Grotag Bug-Catcher | 1R | Creature — Goblin Warrior | Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2 |
| Insurrection | 5RRR | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |
| Setessan Skirmisher | 1G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1 |
| Buccaneer's Bravado | 1R | Instant | Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn. |
| Altac Bloodseeker | 1R | Creature — Human Berserker | Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1 |