Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Take to the Streets

4G · Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Wojek Siren WInstant Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Shidako, Broodmistress Legendary Creature — Snake Shaman {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3
Nylea, God of the Hunt 3GLegendary Enchantment Creature — God Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn. 6/6
Pursue Glory 3RInstant Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Seedcradle Witch G/WCreature — Elf Shaman {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1
Meng Huo, Barbarian King 3GGLegendary Creature — Human Barbarian Soldier Other green creatures you control get +1/+1. 4/4
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
The Argent Etchings Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
Death Pit Offering 2BBEnchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
Dire Wolf Prowler 2GCreature — Wolf {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2
Page 76