M:tG card similarity search
2BB · Instant
Exile target creature. If you control an enchantment, scry 2.
Name | Mana | Type | Text |
---|---|---|---|
Don't Blink | 1U | Instant | Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.) |
Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Praetor's Grasp | 1BB | Sorcery | Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Armor of Faith | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. |
Holy Armor | W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. |
Stonehands | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. |
Crucible of Fire | 3R | Enchantment | Dragon creatures you control get +3/+3. |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Sea God's Scorn | 4UU | Sorcery | Return up to three target creatures and/or enchantments to their owners' hands. |