M:tG card similarity search
3W · Creature — Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1
Name | Mana | Type | Text |
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Devour in Flames | 2R | Sorcery | As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
Zacama, Primal Calamity | 6RGW | Legendary Creature — Elder Dinosaur | Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. 9/9 |
Tarnished Citadel | Land | {T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you. | |
Lightning Prowess | 2R | Enchantment — Aura | Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target." |
Fog Elemental | 2U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4 |
Cave-In | 3RR | Sorcery | You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player. |
Iron Golem | 4 | Artifact Creature — Golem | Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
Jilt | 1U | Instant | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature. |
Spectral Rider | WW | Creature — Spirit Knight | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2 |
Cabal Pit | Land | {T}: Add {B}. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard. |