Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Takenuma

· Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Clockwork Fox 3Artifact Creature — Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
Conjurer's Closet 5Artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Halimar Tidecaller 2UCreature — Human Wizard Ally When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3
Ketria Plane — Ikoria When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Echoing Truth 1UInstant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Kiora's Dismissal UInstant Strive — This spell costs {U} more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
Undying Rage 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Soul's Majesty 4GSorcery Draw cards equal to the power of target creature you control.
Go for Blood 1RSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Ten Wizards Mountain Plane — Shenmeng Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
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