M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Subterranean Scout | 1R | Creature — Goblin Scout | When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1 |
Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
Challenger Troll | 4G | Creature — Troll | Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5 |
Unhallowed Cathar | Creature — Zombie Soldier | Unhallowed Cathar can't block. 2/1 | |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Iron-Barb Hellion | 5R | Creature — Hellion Beast | Haste Iron-Barb Hellion can't block. 5/4 |
Magistrate's Veto | 2R | Enchantment | White creatures and blue creatures can't block. |
Sightless Ghoul | 3B | Creature — Zombie Soldier | Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
Plague Wind | 7BB | Sorcery | Destroy all creatures you don't control. They can't be regenerated. |