M:tG card similarity search
4G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Stave Off | W | Instant | Target creature gains protection from the color of your choice until end of turn. |
Phantasmal Sphere | 1U | Creature — Illusion | Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
Tunnel Tipster | 1G | Creature — Mole Scout | At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1 |
Kianne, Dean of Substance | 2G | Legendary Creature — Elf Druid | {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2 |
Tuskguard Captain | 2G | Creature — Human Warrior | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3 |
Assault Strobe | R | Sorcery | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
Double Cleave | 1R/W | Instant | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
Twice the Rage | 1R | Instant — Adventure | Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
Roon of the Hidden Realm | 2GWU | Legendary Creature — Rhino Soldier | Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4 |