M:tG card similarity search
4G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Conjurer's Closet | 5 | Artifact | At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. |
A-Steadfast Unicorn | W | Creature — Unicorn | {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
Steadfast Unicorn | W | Creature — Unicorn | {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
Trelasarra, Moon Dancer | GW | Legendary Creature — Elf Cleric | Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
Fungus Elemental | 3G | Creature — Fungus Elemental | {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn. 3/3 |
Synod Sanctum | 1 | Artifact | {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. |
Threaten | 2R | Sorcery | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Sigil Captain | 1GWW | Creature — Rhino Soldier | Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 |