M:tG card similarity search
3G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Stand Firm | W | Instant | Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Titan's Strength | R | Instant | Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Lust for War | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able. |
Seedcradle Witch | G/W | Creature — Elf Shaman | {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1 |
Hunger of the Nim | 1B | Sorcery | Target creature gets +1/+0 until end of turn for each artifact you control. |
Beamtown Beatstick | R | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Nerd Rage | 2U | Enchantment — Aura | Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." |
Giant Slug | 1B | Creature — Slug | {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) 1/1 |
Thrull Champion | 4B | Creature — Thrull | Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. 2/2 |
Captivating Glance | 2U | Enchantment — Aura | Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |