Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Talon Trooper

1WU · Creature — Bird Scout

Flying 2/3

Similar cards

Color identity:
NameManaTypeText
Ambush Paratrooper 1WCreature — Human Soldier Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2
Rabid Bloodsucker 4BCreature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
Chorus of the Tides 3UCreature — Siren Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Goldenglow Moth WCreature — Insect Flying Whenever Goldenglow Moth blocks, you may gain 4 life. 0/1
Riftwing Cloudskate 3UUCreature — Illusion Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/2
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Daggersail Aeronaut 3RCreature — Goblin As long as it's your turn, Daggersail Aeronaut has flying. 3/2
Palinchron 5UUCreature — Illusion Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. 4/5
Sigarda, Host of Herons 2GWWLegendary Creature — Angel Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5
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