Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Talon Trooper

1WU · Creature — Bird Scout

Flying 2/3

Similar cards

Color identity:
NameManaTypeText
Apostle of Invasion 4WWCreature — Phyrexian Angel Flying Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike. 4/4
Akul the Unrepentant BBRRLegendary Creature — Scorpion Dragon Rogue Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. 5/5
Supreme Phantom 1UCreature — Spirit Flying Other Spirits you control get +1/+1. 1/3
Lord of the Void 4BBBCreature — Demon Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7
Miirym, Sentinel Wyrm 3GURLegendary Creature — Dragon Spirit Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6
Thieving Sprite 2BCreature — Faerie Rogue Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1
Guardian of Ghirapur 2WCreature — Angel Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/3
Doomed Traveler WCreature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1
Pillardrop Rescuer 4WCreature — Spirit Cleric Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. 2/2
Drogskol Captain 1WUCreature — Spirit Soldier Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
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