Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Talrand, Sky Summoner

2UU · Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Ysgard's Call XWWSorcery — Adventure Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Mycoloth 3GGCreature — Fungus Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. 4/4
Night Shift of the Living Dead 3BEnchantment After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Sphinx of New Prahv WWUUCreature — Sphinx Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. 4/3
Pull from the Deep 2UUSorcery Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Witchstalker 1GGCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3
Concealing Curtains BCreature — Wall Defender {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. 0/4
Parasitic Implant 3BEnchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Zenith Seeker 3UCreature — Bird Wizard Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2
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