M:tG card similarity search
2UU · Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Leering Emblem | 2 | Artifact — Equipment | Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} |
Goblin Morningstar | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
Healer's Flock | WWW | Creature — Bird | Flying, lifelink 3/3 |
Healer's Hawk | W | Creature — Bird | Flying, lifelink 1/1 |
Sire of the Storm | 4UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 |
Hunted Phantasm | 1UU | Creature — Spirit | Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6 |
Meet and Greet "Sisay" | RG | Legendary Creature — Elf Performer | Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. 1/1 |
Day of the Dragons | 4UUU | Enchantment | When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. |
Soul of the Rapids | 3UU | Creature — Elemental | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2 |
Guardian of Solitude | 1U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 |