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17 May 2024: Card library updated.

Talruum Minotaur

2RR · Creature — Minotaur Berserker

Haste 3/3

Similar cards

Color identity:
NameManaTypeText
Souvenir Snatcher 4UCreature — Bird Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact. 4/4
Deranged Whelp 1RCreature — Wolf Menace (This creature can't be blocked except by two or more creatures.) 2/1
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
Bladewing's Thrall 2BBCreature — Zombie Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Devastating Summons RSorcery As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
Spikeshot Elder RCreature — Goblin Shaman {1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target. 1/1
Spikeshot Goblin 2RCreature — Goblin Shaman {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. 1/2
Thick-Skinned Goblin 1RCreature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1
Woodwraith Corrupter 3BBGCreature — Elemental Horror {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. 3/6
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