M:tG card similarity search
3W · Creature — Human Knight Ally
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Mighty Leap | 1W | Instant | Target creature gets +2/+2 and gains flying until end of turn. |
Corpse Hauler | 1B | Creature — Human Rogue | {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. 2/1 |
Rookie Mistake | U | Instant | Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
Tuinvale Guide | 3W | Creature — Faerie Scout | Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3 |
Wilhelt, the Rotcleaver | 2UB | Legendary Creature — Zombie Warrior | Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. 3/3 |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Searchlight Geist | 2B | Creature — Spirit | Flying {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Charming Prince | 1W | Creature — Human Noble | When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2 |
Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
Aethersnatch | 4UU | Instant | Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) |