M:tG card similarity search
RGW · Creature — Spirit
Whenever a noncreature source you control deals damage, you gain that much life. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Radiant Kavu | RGW | Creature — Kavu | {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3 |
Maddening Hex | 1RR | Enchantment — Aura Curse | Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. |
Arm with Aether | 2U | Sorcery | Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." |
Death Grasp | XWB | Sorcery | Death Grasp deals X damage to any target. You gain X life. |
Spoils of the Hunt | 2G | Instant | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. |
Oath of Kaya | 1WB | Legendary Enchantment | When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. |
Shalai and Hallar | 1RGW | Legendary Creature — Angel Elf | Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3 |
Clarion Spirit | 1W | Creature — Spirit | Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2 |
Sigil of Sleep | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. |
Nexus Wardens | 2G | Creature — Satyr Archer | Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4 |