M:tG card similarity search
G · Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Name | Mana | Type | Text |
---|---|---|---|
Denethor, Ruling Steward | 1WB | Legendary Creature — Human Noble | At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. 2/4 |
Avoid Fate | G | Instant | Counter target instant or Aura spell that targets a permanent you control. |
Ring of Immortals | 5 | Artifact | {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. |
Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Time Stop | 4UU | Instant | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Umbra Mystic | 2W | Creature — Human Wizard | Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2 |
Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |
Maelstrom Pulse | 1BG | Sorcery | Destroy target nonland permanent and all other permanents with the same name as that permanent. |
Mizzium Skin | U | Instant | Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |