M:tG card similarity search
2U · Creature — Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1
Name | Mana | Type | Text |
---|---|---|---|
Roalesk, Prime Specimen | 2GU | Legendary Creature — Human Mutant | Flying Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down. Disguise {G}{U} 4/5 |
Sidewinder Naga | 2G | Creature — Naga Warrior | As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. 3/2 |
Soldevi Sentry | 1 | Artifact Creature — Soldier | {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. 1/1 |
Garruk's Packleader | 4G | Creature — Beast | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4 |
Uninvited Geist | 2U | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it. 2/2 |
Anthem of Rakdos | 2BRR | Enchantment | Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |
The Prydwen, Steel Flagship | 4WW | Legendary Artifact — Vehicle | Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
Psychic Trance | 2UU | Instant | Until end of turn, Wizards you control gain "{T}: Counter target spell." |
Sword of Dungeons & Dragons | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2} |