Card Codex

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17 May 2024: Card library updated.

Tandem Tactics

1W · Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Death Cultist BCreature — Human Wizard Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1
Sapseep Forest Land — Forest ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Inkrise Infiltrator 1BCreature — Human Ninja Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. 1/2
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Dance of Shadows 3BBSorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Desiccated Naga 2BCreature — Zombie Naga {3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker. 3/2
Fyndhorn Druid 2GCreature — Elf Druid When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Thunder Wall 1UUCreature — Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2
Curse of Fool's Wisdom 4BBEnchantment — Aura Curse Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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