Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tandem Takedown

1GG · Instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

Similar cards

Color identity:
NameManaTypeText
Stand Firm WInstant Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Titan's Strength RInstant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Naya Battlemage 2GCreature — Human Shaman {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Charismatic Vanguard 2WCreature — Dwarf Soldier {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2
Legolas, Master Archer 1GGLegendary Creature — Elf Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4
Crenellated Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. 0/4
Get a Leg Up GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Call to Glory 1WInstant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Deadly Dancer Creature — Vampire Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
Page 42