M:tG card similarity search
1G · Instant
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Saber Ants | 3G | Creature — Insect | Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens. 2/3 |
Needle Specter | 1BB | Creature — Specter | Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. 1/1 |
Torrential Gearhulk | 4UU | Artifact Creature — Construct | Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 5/6 |
Nine-Tail White Fox | 2U | Creature — Fox Spirit | Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. 2/2 |
Riptide Entrancer | 1UU | Creature — Human Wizard | Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Soulknife Spy | 2U | Creature — Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2 |
Artful Looter | 2U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter. 1/2 |
Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |
Persistent Nightmare | Creature — Nightmare | Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. 1/1 |