M:tG card similarity search
1G · Instant
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Unwinding Clock | 4 | Artifact | Untap all artifacts you control during each other player's untap step. |
Coma Veil | 4U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Ice Over | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Dwarven Patrol | 2R | Creature — Dwarf | Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. 4/2 |
Ice Floe | Land | You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. | |
Sleep | 2UU | Sorcery | Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Scars of the Veteran | 4W | Instant | You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step. |
Homarid Warrior | 4U | Creature — Homarid Warrior | {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.) 3/3 |
Healer's Headdress | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |