Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tangle Asp

1G · Creature — Snake

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/2

Similar cards

Color identity:
NameManaTypeText
Premature Burial 1BSorcery Destroy target nonblack creature that entered the battlefield since your last turn ended.
Latch Seeker 1UUCreature — Spirit Latch Seeker can't be blocked. 3/1
Unimpeded Trespasser Creature — Spirit Unimpeded Trespasser can't be blocked. 3/3
Treetop Rangers 2GCreature — Elf Ranger Treetop Rangers can't be blocked except by creatures with flying. 2/2
Vengeful Strangler 1BCreature — Human Rogue Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. 2/1
The Flood of Mars 2UUCreature — Alien Zombie Horror Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3
Kaseto, Orochi Archmage 1GULegendary Creature — Snake Wizard {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2
Jhessian Infiltrator GUCreature — Human Rogue Jhessian Infiltrator can't be blocked. 2/2
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Coralhelm Guide 1UCreature — Merfolk Scout Ally {4}{U}: Target creature can't be blocked this turn. 2/1
Page 136