M:tG card similarity search
7 · Artifact Creature — Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) 5/4
Name | Mana | Type | Text |
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Rootless Yew | 3GG | Creature — Treefolk | When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. 5/4 |
Keldon Warlord | 2RR | Creature — Human Barbarian | Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */* |
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Crowd of Cinders | 3B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */* |
Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
Mr. House, President and CEO | RWB | Legendary Artifact Creature — Human | Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
Distant Memories | 2UU | Sorcery | Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. |
Elvish Harbinger | 2G | Creature — Elf Druid | When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color. 1/2 |
Deep Forest Hermit | 3GG | Creature — Elf Druid | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1 |
Birthright Boon | 1W | Sorcery — Adventure | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. |