M:tG card similarity search
U · Enchantment — Aura
Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Name | Mana | Type | Text |
---|---|---|---|
Volrath's Gardens | 1G | Enchantment | {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery. |
Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. | |
Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Serra's Embrace | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
Gift of Doom | 4B | Enchantment — Aura | Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) As Gift of Doom is turned face up, you may attach it to a creature. |
Parasitic Bond | 3B | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. |
Wanderlust | 2G | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. |
Awakening | 2GG | Enchantment | At the beginning of each upkeep, untap all creatures and lands. |
Caetus, Sea Tyrant of Segovia | Legendary Creature — Serpent | Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures. 3/3 | |
Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |