M:tG card similarity search
4GG · Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Riptide Biologist | 1U | Creature — Human Wizard | Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Emerald Medallion | 2 | Artifact | Green spells you cast cost {1} less to cast. |
Embiggen | G | Instant | Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. |
Triarch Praetorian | 1B | Artifact Creature — Necron | Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Guardian of Vitu-Ghazi | 6GW | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/7 |
Robe of Stars | 1W | Artifact — Equipment | Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1} |
Strength of Unity | 3W | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |
Imposter Mech | 1U | Artifact — Vehicle | You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1 |
Last Stand | WUBRG | Sorcery | Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
Aura Thief | 3U | Creature — Illusion | Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2 |