M:tG card similarity search
2GG · Creature — Werewolf Horror
Tangleclaw Werewolf can block an additional creature each combat. {6}{G}: Transform Tangleclaw Werewolf. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Assembled Alphas | 5R | Creature — Wolf | Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. 5/5 |
Cyclonus, Cybertronian Fighter | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 5/5 | |
Lim-Dûl's Cohort | 1BB | Creature — Zombie | Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3 |
Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Kukemssa Pirates | 3U | Creature — Human Pirate | Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2 |
Tornado Elemental | 5GG | Creature — Elemental | When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6 |
Culvert Ambusher | 3GG | Creature — Wurm Horror | When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
Cloud Pirates | U | Creature — Human Pirate | Flying Cloud Pirates can block only creatures with flying. 1/1 |
Rishadan Airship | 2U | Creature — Human Pirate | Flying Rishadan Airship can block only creatures with flying. 3/1 |
Resurgence | 3RW | Sorcery | Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |