Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tangleclaw Werewolf

2GG · Creature — Werewolf Horror

Tangleclaw Werewolf can block an additional creature each combat. {6}{G}: Transform Tangleclaw Werewolf. 2/4

Similar cards

Color identity:
NameManaTypeText
Dread Wight 3BBCreature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4
Firefist Striker 1RCreature — Human Soldier Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1
Clockwork Steed 4Artifact Creature — Horse Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3
Imoen, Wise Trickster 1GULegendary Creature — Human Rogue Wizard Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn. 3/2
Ashen Monstrosity 5RRCreature — Spirit Haste Ashen Monstrosity attacks each combat if able. 7/4
Merfolk Skyscout 2UUCreature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Zephyr Spirit 5UCreature — Spirit When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Azra Oddsmaker 1BRCreature — Azra Warrior At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3
Rot Farm Skeleton 2BGCreature — Plant Skeleton Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1
Slate Street Ruffian 2BCreature — Human Warrior Whenever Slate Street Ruffian becomes blocked, defending player discards a card. 2/2
Page 82