M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
Alabaster Kirin | 3W | Creature — Kirin | Flying, vigilance 2/3 |
Doric, Owlbear Avenger | Legendary Creature — Bird Bear | Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6 | |
Harvesttide Assailant | Creature — Werewolf | Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Thrashing Mossdog | 3G | Creature — Plant Dog | Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3 |
Thicket Crasher | 3G | Creature — Elemental Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. 4/3 |
Misthoof Kirin | 2W | Creature — Kirin | Flying, vigilance Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1 |
Lead-Belly Chimera | 4 | Artifact Creature — Chimera | Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2 |
Autonomous Assembler | 5 | Artifact Creature — Assembly-Worker | Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. 4/5 |
Ambush Commander | 3GG | Creature — Elf | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 |