M:tG card similarity search
1G · Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
Name | Mana | Type | Text |
---|---|---|---|
Wrexial, the Risen Deep | 3UUB | Legendary Creature — Kraken | Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 5/8 |
Luminesce | W | Instant | Prevent all damage that black sources and red sources would deal this turn. |
A-Departed Soulkeeper | Creature — Spirit | Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Flamebreak | RRR | Sorcery | Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. |
Ugin's Nexus | 5 | Legendary Artifact | If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. |
Silverclad Ferocidons | 5RR | Creature — Dinosaur | Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5 |
Inquisitor's Snare | 1W | Instant | Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. |
Hostility | 3RRR | Creature — Elemental Incarnation | Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Morning Apparition | Creature — Spirit Soldier | Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 | |
Daunting Defender | 4W | Creature — Human Cleric | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |