Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tanglesap

1G · Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Similar cards

Color identity:
NameManaTypeText
Wrexial, the Risen Deep 3UUBLegendary Creature — Kraken Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 5/8
Luminesce WInstant Prevent all damage that black sources and red sources would deal this turn.
A-Departed Soulkeeper Creature — Spirit Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Ugin's Nexus 5Legendary Artifact If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Silverclad Ferocidons 5RRCreature — Dinosaur Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Daunting Defender 4WCreature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
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