M:tG card similarity search
2G · Creature — Satyr
Whenever an Aura enters the battlefield under your control, draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Think Twice | 1U | Instant | Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Whispers of the Muse | U | Instant | Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. |
Contentious Plan | 1U | Sorcery | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
Steady Progress | 2U | Instant | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Spare Supplies | 2 | Artifact | Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. {2}, {T}, Sacrifice Spare Supplies: Draw a card. |
Tireless Angler | 2U | Creature — Human Rogue | Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4 |
Psychic Possession | 2UU | Enchantment — Aura | Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Resistance Squad | 2W | Creature — Human Soldier | When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2 |