M:tG card similarity search
2G · Creature — Dryad
Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Grabby Giant | 3R | Creature — Giant | Reach {2}{R}, Sacrifice an artifact or land: Draw a card. 4/3 |
Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
Rattleblaze Scarecrow | 6 | Artifact Creature — Scarecrow | Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
Thryx, the Sudden Storm | 3UU | Legendary Creature — Elemental Giant | Flash Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. 4/5 |
Tunnel Ignus | 1R | Creature — Elemental | Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. 2/1 |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |
Grayscaled Gharial | U | Creature — Crocodile | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1 |
Shattering Finale | 1B | Sorcery | Casualty 1 Target creature an opponent controls perpetually gets -0/-3. |
Stirge | B | Creature — Insect Bat | Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1 |
Archaeomancer's Map | 2W | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |