M:tG card similarity search
2G · Creature — Human Mystic
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Heronblade Elite | 2G | Creature — Human Warrior | Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power. 1/1 |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |
Elder Arthur Maxson | 1WB | Legendary Creature — Human Knight | Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
Tajic, Blade of the Legion | 2RW | Legendary Creature — Human Soldier | Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2 |
Lunarch Inquisitors | Creature — Human Cleric | When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. 4/4 | |
Stoic Champion | WW | Creature — Human Soldier | Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Overeager Apprentice | 2B | Creature — Human Minion | Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}. 1/2 |
Mad Prophet | 3R | Creature — Human Shaman | Haste {T}, Discard a card: Draw a card. 2/2 |