M:tG card similarity search
2G · Creature — Human Mystic
Taoist Mystic can't be blocked by creatures with horsemanship. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Cunning Nightbonder | U/BU/B | Creature — Human Rogue | Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2 |
Taunting Elf | G | Creature — Elf | All creatures able to block Taunting Elf do so. 0/1 |
Blazing Archon | 6WWW | Creature — Archon | Flying Creatures can't attack you. 5/6 |
Smart Ass | 2U | Creature — Donkey Wizard | Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn. 2.5/1 |
Heat Stroke | 2R | Enchantment | At end of combat, destroy each creature that blocked or was blocked this turn. |
Consume the Meek | 3BB | Instant | Destroy each creature with mana value 3 or less. They can't be regenerated. |
Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
Counterflux | UUR | Instant | This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Wall of Diffusion | 1R | Creature — Wall | Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5 |